Drive by Dan Pink
At the heart of Dan Pink's new book, Drive: The Surprising Truth About What Motivates Us is an insight that makes you want to yell in frustration at perversely obtuse academic worlds that marginalize seminal clarifications of the blindingly obvious: trying to motivate creative work with carrots and sticks backfires. As the book notes, this truth has been known to folk wisdom at least since Mark Twain wrote the famous fence-whitewashing episode in The Adventures of Tom Sawyer (1876). Apparently -- and I did not know this -- this folk insight has been repeatedly validated by the discipline of psychology since 1949, when the first clear evidence appeared in a serendipitous accidental experiment by Harry Harlow. Yet, mainstream psychology has systematically ignored and marginalized this line of research, even going to the dystopian extreme of firing those intellectually honest enough to pursue the work anyway.
The major contribution of Drive is in elevating what ought to be a basic axiom of business from the level of Twain-ian (and Drucker-ian) opinion, to the level of scientific, not-optional, fact. The "Aha!" element of the book isn't this bald fact (which isn't surprising in isolation), but in pointing out the gap between "what science knows and what business does." The marginal status of the body of research in psychology is no excuse: major business thinkers from Drucker onwards have been saying the same thing for decades. Yet, nearly all businesses run on carrot-and-stick motivational architectures.
The Big Idea
The book contains a pretty comprehensive overview of the entire body of work in psychology underlying the insight, starting with Harlow's experiments with monkeys in 1949 to hot-off-the-presses work by Theresa Amabile of Harvard. Here is perhaps the most accessible result, which you may have seen before, that builds on the "candle experiment" devised by Karl Duncker in 1945 (Wikipedia says 1945, the book says "1930s" and I am not sure which is correct). In the original experiment, given a box with some thumbtacks, matches and a candle, you have to figure out how to attach the candle to the wall.
The solution is to tack the empty thumbtack box to the wall and use it as a stand. People find it difficult because they have to overcome "functional fixedness": seeing the box only as "container of tacks" which blinds them to its use as a "potential candleholder." I suspect, even when you do see the possibility, you might hesitate out of undue deference to authority and the idea that you aren't "allowed" to use the box that way. Subjects solve the problem much faster if presented with the same raw material, but with the tacks outside the box.
Functional fixedness, interesting though it is in its own right, isn't the point. The point in Drive is made by further experiments by Sam Glucksberg of Princeton, on what motivational schemes do to solution times. The unambiguous result is this: adding cash incentives results in the subjects taking, on average, three and a half minutes longer to "see" the solution. This perverse effect goes away if you redesign the problem to be routine/mechanical instead of requiring creativity (by taking the tacks out of the box). Carrots and sticks do work for more mechanical tasks (Pink distinguishes between the two types of problems with the labels "algorithmic" and "heuristic" but I think these are problematic, not least because there are such things as algorithms that run on heuristics. The looser labels "mechanical" and "creative" are probably safer).
That's the big idea. Pink cites dozens of other experiments and variations that validate and build on the same basic point: creativity is killed by carrots and sticks.
The Book
The book itself has two agendas: to describe and drive home the Big Idea and its implications, and to start a conversation about the "gap between what science knows and what businesses do."
Part I starts by covering the story of the research, including bits from behavioral economics for those of you who like that stuff. This section alone is probably worth the price of the book.
Next, we get a speculative list of reasons why carrots and sticks don't work for creative work. The book calls this list the "Seven Deadly Flaws"
The solution is to tack the empty thumbtack box to the wall and use it as a stand. People find it difficult because they have to overcome "functional fixedness": seeing the box only as "container of tacks" which blinds them to its use as a "potential candleholder." I suspect, even when you do see the possibility, you might hesitate out of undue deference to authority and the idea that you aren't "allowed" to use the box that way. Subjects solve the problem much faster if presented with the same raw material, but with the tacks outside the box.
Functional fixedness, interesting though it is in its own right, isn't the point. The point in Drive is made by further experiments by Sam Glucksberg of Princeton, on what motivational schemes do to solution times. The unambiguous result is this: adding cash incentives results in the subjects taking, on average, three and a half minutes longer to "see" the solution. This perverse effect goes away if you redesign the problem to be routine/mechanical instead of requiring creativity (by taking the tacks out of the box). Carrots and sticks do work for more mechanical tasks (Pink distinguishes between the two types of problems with the labels "algorithmic" and "heuristic" but I think these are problematic, not least because there are such things as algorithms that run on heuristics. The looser labels "mechanical" and "creative" are probably safer).
That's the big idea. Pink cites dozens of other experiments and variations that validate and build on the same basic point: creativity is killed by carrots and sticks.
The Book
The book itself has two agendas: to describe and drive home the Big Idea and its implications, and to start a conversation about the "gap between what science knows and what businesses do."
Part I starts by covering the story of the research, including bits from behavioral economics for those of you who like that stuff. This section alone is probably worth the price of the book.
Next, we get a speculative list of reasons why carrots and sticks don't work for creative work. The book calls this list the "Seven Deadly Flaws"
- They can extinguish intrinsic motivation
- They can diminish performance
- They can crush creativity
- They can crowd out good behavior
- They can encourage cheating, shortcuts, and unethical behavior
- They can become addictive
- They can foster short-term thinking
7 Comments
There's a simple reason why managers think carrots work: Because that's how you attract great employees in the first place. You offer people great money and (these days) mediocre benefits. You always tell them it's a fun and interesting work place but that's just spin and anyone with any brains knows it. It's the money that brings people in.
So in convincing people that carrots don't work, you have to overcome the reality that sometimes they do. But a once a year raise (which is always going to be less than people want) is irrelevant to the daily grind. It's motivational value is lost once the review period has come and gone and the daily burden of work life returns.
So your argument should be not with carrots and sticks so much as with the whole stifling structure of command and control. Good luck with that.
The book cites research that shows that compensation only matters up to a point, and as a basic condition of working at all, not as a motivator. In compensation, what people most look for is simply equity, with respect to internal/external peers, not absolute numbers.
I am guessing the same holds for raises and benefits.
As for the larger 2.0 battle against C2... I agree. That will only succeed up to a point, because C2 is the only way we know of, to accomplish some large-scale things.
It's a joy to find sonmoee who can think like that
I appreciate the level headed nature of your review. While clearly a fan of Dan (as am I), you seem to be insightful enough to challenge his nature of shit disturbing....which I believe is Dan Pink's grand intent. Like him or not, I appreciate Dan Pink's ability to take a topic, research it and frame a point of view that challenges convention.
Being an Employee Recognition professional, I can tell you that "Drive" is shaking up thought in our industry...which I LOVE! Convention is for wussies.
Great Review!
Thanks for the clear, concise review. Very helpful and a confirmation I need to read Dan's book. But I too am more interested in the "Why", having already intuited the value of intrinsic rewards in my career and life. Let's continue to talk about "Why" so we can get to "How"; constructing the optimal environment for human creativity is really what we're all after, isn't it?
Great review of Drive. I just learned about Daniel Pink, and am fascinated by his analysis of incentives! I first learned of him from an interview on http://superconsciousness.com/topics/society/motivation-30-interview-daniel-pink
I am going to pick up Drive and learn more!
I love the review and some - but not all - of Dan Pink's artful exposition on the topic. However, I take offense with your claim academics have somehow "marginalized" this work. Deci and Ryan have been publishing on self-determination theory in top-notch journals since the seventies. Further, many other management scholars have written about this countless times in textbooks, educational pamphlets, and journals. Deci & Ryan have even written multiple books on the topic in the nineties.
Dan Pink is merely a good writer who capitalized on a well known phenomena to make a profit on others' ideas.